Recommended Reading
The following books are a good set of reference texts for game programming: In no particular order:
The Ultimate History of Video Games. Steven L. Kent. 2001 isbn 0-7615-3643-4
Game Architecture and Design. A Rollings and D Morris 2000 ISBN 1-57610-425-7
Computer Game Design J S Lewinski ISBN 1-55622-667-5
Game Design Secrets of the sages M Saltzman ISBN 1-56686-904-8
Tricks of the Games Programming Gurus, A LaMothe ISBN 0-672-31361-8
Game Programming Gems 1. M DeLoura ISBN 1-58450-049-2
Game Programming Gems 2. M DeLoura ISBN 1-58450-054-9
Game Programming Gems 3. M DeLoura ISBN 1-58450-233-9
Physics for Game Developers David M Bourg ISBN 0-596-00006-5
Game Developers Marketplace. Sawer, Dunne, Berg. Coriolis Group Books. 1998.
On Game Design. Rollings and Adams ISBN 1592730019. 2003
Game Coding Complete. Mike McShaffry. ISBN 1-932111-75-1
DirectX 9 Programmable Graphics Pipline. Kris Gray. ISBN 0-7356-1653-1. 2003
Online Game Interactivity Theory. Markus Friedl. ISBN 1-58450-215-0
Tricks of the 3D Game Programming Gurus, Advanced 3D Graphics and Rasterization. Andre LaMothe ISBN 0-672-31835-0. 2003
Mathematics for 3D Game Programming and Computer Graphics. Eric Lengyel. ISBN 1-58450-037-9
Direct3D ShaderX, Vertex and Pixel Shader, Tips and Tricks. W. F. Engel. ISBN 1-55622-041-3
Software Engineering and Computer Games. Rudy Rucker. ISBN 0-201-767910.
2003


