| agentColour | UTRemoteBot::RemoteBot | [private] |
| agentName | UTRemoteBot::RemoteBot | [private] |
| agentSkin | UTRemoteBot::RemoteBot | [private] |
| AnotherBotDied(string deadBotID, string killerID, string damageType) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| BotCommands | UTRemoteBot::RemoteBot | [protected] |
| botCommands | UTRemoteBot::RemoteBot | [private] |
| BumpedActor(string actorID, UTVector locationOfActor) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| ConnectToGameServer() | UTRemoteBot::RemoteBot | [inline, private] |
| ConnectToMapServer() | UTRemoteBot::RemoteBot | [inline, private] |
| CurrentGameState | UTRemoteBot::RemoteBot | [protected] |
| currentState | UTRemoteBot::RemoteBot | [private] |
| DisconnectFromServer() | UTRemoteBot::RemoteBot | [inline] |
| gameCommunicator | UTRemoteBot::RemoteBot | [private] |
| GetPathNodes(UTMessage pathMsg) | UTRemoteBot::RemoteBot | [inline, private, static] |
| HeardNoise(string botID, UTVector location) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| HeardPickup(string byBotID, UTVector location) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| HitLedge(UTVector locationOfBot, bool isAlreadyFalling) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| HitWall(UTVector locationOfBot, UTVector normalOfCollision) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| IncomingProjectile(float timeUntilImpact, UTVector fromLocation) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| LevelMap | UTRemoteBot::RemoteBot | [protected] |
| map | UTRemoteBot::RemoteBot | [private] |
| MessageLoop() | UTRemoteBot::RemoteBot | [inline, private] |
| messageLoopThread | UTRemoteBot::RemoteBot | [private] |
| messageQueue | UTRemoteBot::RemoteBot | [private] |
| messageQueueASync | UTRemoteBot::RemoteBot | [private] |
| myState | UTRemoteBot::RemoteBot | [private] |
| NewGlobalChatMessage(string message) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| Output | UTRemoteBot::RemoteBot | [protected] |
| output | UTRemoteBot::RemoteBot | [private] |
| outputLevel | UTRemoteBot::RemoteBot | [private] |
| ParseMapInfo() | UTRemoteBot::RemoteBot | [inline, private] |
| PathReceieved(string requestID, UTNavPoint[] path) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| PerformActions() | UTRemoteBot::RemoteBot | [protected, pure virtual] |
| PerformGameOver() | UTRemoteBot::RemoteBot | [inline, private] |
| PickedUpItem(UTItem item) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| ProcessInfoMessage(UTMessage infoMsg) | UTRemoteBot::RemoteBot | [inline, private] |
| RemoteBot(string name, BotSkin skin, BotColour colour, string server) | UTRemoteBot::RemoteBot | [inline] |
| RemoteBot(string name, BotSkin skin, BotColour colour, string server, OutputLevel outputLevel) | UTRemoteBot::RemoteBot | [inline] |
| RemoteBot(string name, BotSkin skin, BotColour colour, string server, TextWriter outputWriter, OutputLevel outputLevel) | UTRemoteBot::RemoteBot | [inline] |
| Self | UTRemoteBot::RemoteBot | [protected] |
| ShotAnotherBot(string botHitID, int amountOfDamage, string damageType) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| TookDamage(int amount, string damageType, string instigator, UTVector fromLocation) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |
| uniqueID | UTRemoteBot::RemoteBot | [private] |
| visCommunicator | UTRemoteBot::RemoteBot | [private] |
| WasKilled(string killerID, string damageType) | UTRemoteBot::RemoteBot | [inline, protected, virtual] |