Inheritance diagram for UTRemoteBot::UTBotSelfState:

Public Member Functions | |
| bool | HasWeapon (WeaponType type) |
| bool | IsCloseTo (UTVector location) |
| Checks to see if your bot is stood close to the specified location. Useful to see if your bot has reached a Location it was running to. | |
| bool | IsCloseTo (UTObject toObject) |
| Checks to see if your bot is stood close to the specified object. Useful to see if your bot has reached a location it was running to. | |
Properties | |
| int | CurrentAmmo |
| Ammo count for your currently selected weapon. | |
| int | Armour |
| The amount of armour you currently have. | |
Private Member Functions | |
| internal | UTBotSelfState (UTMessage selfMessage) |
| internal override void | UpdateState (UTMessage selfMessage) |
| internal UTItem | AddInventoryItem (UTMessage msg) |
| internal string | GetInvetoryItemID (WeaponType type) |
Private Attributes | |
| int | currentAmmo |
| int | armour |
| string[] | inventory |
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Checks to see if your bot is stood close to the specified object. Useful to see if your bot has reached a location it was running to.
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Checks to see if your bot is stood close to the specified location. Useful to see if your bot has reached a Location it was running to.
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Reimplemented from UTRemoteBot::UTBotState. |
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The amount of armour you currently have.
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Ammo count for your currently selected weapon.
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1.4.6-NO