Inheritance diagram for UTRemoteBot::UTBotState:

Protected Attributes | |
| string | name |
| int | health |
| UTVector | rotation |
| UTVector | velocity |
| BotColour | colour |
| WeaponType | weapon = WeaponType.None |
| FireType | firingType |
Properties | |
| string | Name |
| The actual name of this bot. | |
| int | Health |
| The amount of health this bot has (Between 0 and 200). | |
| UTVector | Rotation |
| The 3D Vector of which way this bot is facing (X, Y, Z = Yaw, Pitch, Roll). | |
| UTVector | Velocity |
| The 3D Vector of which direction and how fast this bot is moving. | |
| BotColour | Colour |
| The skinned colour of this bot. | |
| WeaponType | Weapon |
| The weapon currently selected by this bot. | |
| bool | FiringType |
| Whether this bot is currently not firing, firing or alt-firing. | |
Private Member Functions | |
| internal | UTBotState (UTMessage playerMessage) |
| virtual internal void | UpdateState (UTMessage playerMessage) |
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Reimplemented in UTRemoteBot::UTBotSelfState. |
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The skinned colour of this bot.
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Whether this bot is currently not firing, firing or alt-firing.
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The amount of health this bot has (Between 0 and 200).
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The actual name of this bot.
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The 3D Vector of which way this bot is facing (X, Y, Z = Yaw, Pitch, Roll).
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The 3D Vector of which direction and how fast this bot is moving.
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The weapon currently selected by this bot.
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1.4.6-NO