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Public Member Functions |
| UTNavPoint | GetNearestNavPoint () |
| | Returns the nearest UTNavPoint to your bot's current location.
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| UTNavPoint | GetNearestNavPoint (UTNavPoint toExclude) |
| | Returns the nearest UTNavPoint to your bot's current location, excluding the UTNavpoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTNavPoint | GetNearestNavPoint (UTVector location) |
| | Returns the nearest UTNavPoint to the specified location.
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| UTNavPoint | GetNearestNavPoint (UTVector location, UTNavPoint toExclude) |
| | Returns the nearest UTNavPoint to the specified location, excluding the UTNavpoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItemPoint () |
| | Returns the nearest UTItemPoint to your bot's current location.
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| UTItemPoint | GetNearestItemPoint (UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint to your bot's current location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItemPoint (UTVector location) |
| | Returns the nearest UTItemPoint to the specified location.
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| UTItemPoint | GetNearestItemPoint (UTVector location, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint to the specified location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (ItemType type) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location.
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| UTItemPoint | GetNearestItem (ItemType type, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (ItemType type, UTVector location) |
| | Returns the nearest UTItemPoint of a certain type to the specified location.
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| UTItemPoint | GetNearestItem (ItemType type, UTVector location, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to the specified location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (WeaponType type) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location.
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| UTItemPoint | GetNearestItem (WeaponType type, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (WeaponType type, UTVector location) |
| | Returns the nearest UTItemPoint of a certain type to the specified location.
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| UTItemPoint | GetNearestItem (WeaponType type, UTVector location, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to the specified location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (HealthType type) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location.
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| UTItemPoint | GetNearestItem (HealthType type, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (HealthType type, UTVector location) |
| | Returns the nearest UTItemPoint of a certain type to the specified location.
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| UTItemPoint | GetNearestItem (HealthType type, UTVector location, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to the specified location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (AmmoType type) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location.
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| UTItemPoint | GetNearestItem (AmmoType type, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (AmmoType type, UTVector location) |
| | Returns the nearest UTItemPoint of a certain type to the specified location.
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| UTItemPoint | GetNearestItem (AmmoType type, UTVector location, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to the specified location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (ArmourType type) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location.
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| UTItemPoint | GetNearestItem (ArmourType type, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to your bot's current location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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| UTItemPoint | GetNearestItem (ArmourType type, UTVector location) |
| | Returns the nearest UTItemPoint of a certain type to the specified location.
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| UTItemPoint | GetNearestItem (ArmourType type, UTVector location, UTItemPoint toExclude) |
| | Returns the nearest UTItemPoint of a certain type to the specified location, excluding the UTItemPoint specified. Useful for ignoring the point your bot may already be stood on.
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Properties |
| List< UTNavPoint > | NavPoints |
| List< UTItemPoint > | InvItems |
Private Member Functions |
| internal | UTMap (UTBotSelfState theBot) |
| internal void | ParseVisInfo (UTVisConnection visCommunicator) |
| internal UTVector | GetLocationFromID (string id) |
Private Attributes |
| List< UTNavPoint > | navList = new List<UTNavPoint>() |
| List< UTItemPoint > | itemList = new List<UTItemPoint>() |
| UTBotSelfState | theBot |